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Old Aug 15, 2009, 03:27 PM // 15:27   #1641
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Originally Posted by Curseman View Post
so tell me - what do we lose?
Making sense.

And just for the record, I'm not talking about making asininely specific classes that fill one role and one role only. I'm talking about minor lore-friendly tweaks such as having an Asuran warrior use a golem for melee instead of his own arms because it MAKES NO SENSE if an Asura can put an axe through a Norn's face. You don't lose out on any functionality or versatility by re-skinning the same class for each race, and you're sure as hell going to make people go "LOLWUT?" by implementing what you're suggesting. Not to mention, what we've seen of the races so far does have them hashed into stereotypes like Asuran mages and Norn Warriors. And if the pet idea really is what gets at you, just give an Asura warrior a mechanical, "G.I.Joe-esque" warrior suit, but if you expect there to be a legit, Asuran warrior with no form of modification, I think you might be on crack.

Last edited by Martacus Grognoggin; Aug 15, 2009 at 03:42 PM // 15:42..
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Old Aug 15, 2009, 03:55 PM // 15:55   #1642
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I'm not so radical, for three reasons: first because it's quite easy to imagine the fight style of an asuran warrior against bigger foes: they just go for legs, knees and ligaments, surely not face (but this is lore, we are talking about a MMORPG in the end)! Second, because it will shatter the soul of the warrior as a melee fighter (I see better the pet-golem in the hands of a mage, who builds by itself a though guy to fight front-line for him while he unleashes his spells from behind). Third, because this will be a "limitation" for those players that wants to play asuran warriors and that would find something that is not even similar to a warrior, and I'm strongly against the wow-like system that some races can't do particular classes, even if it has some sense, if you look carefully. What I was thinking was simply to put some magic in the hands of an asuran warrior, so they could pump up their attacks making his weapon magical for a limited time (asuran are a magical race, in the end), just to make a little example of my idea, my intention was never to suggest what system anet should put in GW2, just to explain why IMO is right to implement racial preferrences to certain classes, whatever these preferrences can be.

Last edited by TheManowar; Aug 15, 2009 at 04:23 PM // 16:23..
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Old Aug 15, 2009, 05:08 PM // 17:08   #1643
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I really hope Anet changes their minds and restricts race to humans only.

If we have different races, it will either cause issues with game balance or with lore. Balance is obviously the more important of the two (well, to most people), but having an asuran warrior = a norn warrior still wouldn't make sense. Also, splitting armor among races and then again among professions would leave much fewer amor set choices per character.
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Old Aug 15, 2009, 05:23 PM // 17:23   #1644
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Originally Posted by TheManowar View Post
Third, because this will be a "limitation" for those players that wants to play asuran warriors and that would find something that is not even similar to a warrior, and I'm strongly against the wow-like system that some races can't do particular classes, even if it has some sense, if you look carefully. What I was thinking was simply to put some magic in the hands of an asuran warrior, so they could pump up their attacks making his weapon magical for a limited time (asuran are a magical race, in the end), just to make a little example of my idea, my intention was never to suggest what system anet should put in GW2, just to explain why IMO is right to implement racial preferrences to certain classes, whatever these preferrences can be.
Well, while the idea behind a pet-based warrior class was meant as an example, I get what you mean by not wanting to play a warrior that isn't a warrior. The nice thing about most of the races they have proposed is that using just the lore, there are easy ways to go about making sure an Asura can play a warrior and a Norn can play an mage AND HAVE BALANCE!!! I'm afraid however, that most everyone is just looking at it from a strictly lore standpoint or a strictly balance standpoint. For God's sake, what happened to creativity and Guild Wars, or are we all just going to piss and moan about one WoW mechanic vs another DnD mechanic?
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Old Aug 15, 2009, 06:17 PM // 18:17   #1645
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Please I beg and plead,
Do NOT add any stupid skills like Shadow Form into GW2. You already messed up GW1 allowing it for such a long time. They're just everywhere screwing the economy over. Items from for example Deep is worth nil now, and now it's 15 minutes FoW completion runs. I gave up on GW1 because of this, that's why I post this here and pray you won't do the same stupidity adding such skills in GW2.

Call if a QQ if you must, but I'm serious, I want to see a GW2 where you can be proud of your challenges and not how 20% of playerbase would rely in a single skill to rape every elite area in the game.
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Old Aug 15, 2009, 07:15 PM // 19:15   #1646
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I wish a glowing text on the possibly most expensive armor that says: "look how much i farmed" :P

But more on the current subject.
Almost every game where you actualy make your character, you can choose between male or female, and that choice doesn't effect the gameplay in the slightest. But it can effect some conversations, and more and more choices comes dependent on your sex.

There will propably be different stories and choices dependent on the race of the character, or at least i realy hope so. I consider myself a bit of a lore geek, but i would be more happy if the racial aspects of the game would be strictly but strongly lorewise. I would be satisfied as some1 who likes lore, and that would not hurt the wannabe Asuran warriors and pink sylvary necromancers who will skip the cinematics every time.
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Old Aug 15, 2009, 09:27 PM // 21:27   #1647
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Originally Posted by Martacus Grognoggin View Post
For God's sake, what happened to creativity and Guild Wars, or are we all just going to piss and moan about one WoW mechanic vs another DnD mechanic?
Creativity is a thing, call warrior a class that evidently is NOT a warrior, is another thing! Be it the "Golem master" or something similar, but clearly it isn't a warrior. This would be a "limitation" in the sense that if a person would like to see his little and cute asura struggling, sword and shield in hand, against a big scary foe, then it must have the possibility to do it; I mean that surely would be more logical for asuran to fight with golems (and in lore, is what actually happens), but we are talking about an RPG in the end. So said, I know well your was just an example, and absolutely I'm not only to the part of lore, in fact I'm saying that you can respect the lore AND have balance at the same time.

Last edited by TheManowar; Aug 15, 2009 at 09:41 PM // 21:41..
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Old Aug 15, 2009, 09:57 PM // 21:57   #1648
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Most natural is to just do what other games done for years before GW,
limit the professions each race can choose. This is no more gimping than the gimp when you chose a primary profession in GW1 and have to live with it.

Asurans simply doesn't fight with weapons, it's way too primitive for them. They consider themselves superior intellectually to all others (and even among themselves), why would they then be stupid enough to go a losing battle with weapons when they know their golems or bookah allies could do that for them.
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Old Aug 15, 2009, 10:14 PM // 22:14   #1649
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Originally Posted by Bristlebane View Post
Most natural is to just do what other games done for years before GW,
limit the professions each race can choose. This is no more gimping than the gimp when you chose a primary profession in GW1 and have to live with it.

Asurans simply doesn't fight with weapons, it's way too primitive for them. They consider themselves superior intellectually to all others (and even among themselves), why would they then be stupid enough to go a losing battle with weapons when they know their golems or bookah allies could do that for them.
Most natural thing isn't ever the right thing. This was what I was saying: I think that this is a big mistake that other games (wow in primis) did, to limit classes; I know that some combinations would seems a little strange (a sylvary warrior or a norn assassin would be a very rare vision indeed), but IMHO this is the first thing to clearify to avoid balancing problems: all races could do all classes, the (possible) system of stats can automatically adjust every problem, it's obvious I'm thinking in a D&D-like stat system, but surely there's an infinite number of ways to make all classes available to all races and mantain the game balanced. I thrust in anet, hope they won't disappoint me

Edit: for all of those who even now don't believe that will be racial differences, got to this page http://wiki.guildwars2.com/wiki/Guild_Wars_2 and read under the paragraph "Races", so you'll believe to what I'm saying

Last edited by TheManowar; Aug 15, 2009 at 10:48 PM // 22:48..
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Old Aug 15, 2009, 11:19 PM // 23:19   #1650
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Default How i'd like GW2 to be

I bought Guild wars around July 2005 after playing *cough* Runescape for several months. As i hadn't played anything else, the graphics and game play were fantastic and i was addicted for years, though some times went through bored phases were i quit several months at a time. when i heard about Guild wars 2 though, it really pulled the support pillars out from under my will to play hearing this news that my characters would be void there, aside from the monument and name reservation, it really seemed like working on them further was pointless. When i think about it now though i see that starting clean will be a good thing..but i'm hoping that it wont be like another Asian MMO ( no racism intended, just dont like that style).

At the beggining of this year i decided to see what other games were around. i played Silkroad for a month, Rappelz for a couple weeks, Perfect World for 4 months and have just quit Jade Dynasty which i played for 2 months..
None of them had that luring style like guildwars ( to me anyway ) it seemed the only people that liked them (that i met) were people that just sat around watching Anime and basking in Asian culture. i dont like it i prefer western society (not yeeehaaw western) just.. like UK and US and Aus type stuff (im an Aussie) and i got more of that vibe from guildwars.

What i'm saying is (they probably are) but just keep the graphic style and textures and scenery the same. the colors and everything, character shapes, movement, cut scenes, weapons.. they can upgrade the graphic quality and make the textures and all more realistic but just keep that GW look in a way.
i dont necessarily mean Asian scenery and weapons by their appearance.. Cantha is Asian looking, but not what i mean by Asian style.. in the Asian mmo's everything seemed to have a Pale tone..i'm not sure how to describe it, and the monsters and stuff seemed kiddy looking, as if the games were designed to appeal to people under 12.

another thing i didn't like about them is that it wasn't about how good you were with your skills..it was about who can play the most.. and in fact the highest level player in a server i played on perfect world was some Bozo leeching off their spouse. i'm not judging but its unfair, we can't all sit at home all day and force an other half to take care of the family and bring in the money while we live like some 15 yr old boy on school holidays. There was some mothers in-game just like that which made me think..wtf..
they say they want to eliminate this and i know they will try to but theres always that element of who can play the most.

Raising the level is cool and i know it gives everyone something to do but just dont make the top level so ridiculous to achieve, ridiculous to achieve is already out there in other games. its been done. my suggestion would be a top level of say 50..
after all guildwars has always been a game where you had a main character (or favorite) but you could pimp up your other ones too.

My Ideal Guildwars 2 would be this -
same size maps but everything aged 250 years, changes 250 years etc.
(New maps aswell) which i guess it will be.
more races but can play all classes, Brand new skills to relearn builds all over again but some the same..new weapons, some the same. new monsters, new enemies.. slightly higher level cap, not by tons though. improved graphics (not that guildwars's are bad anyway but technology gets better all the time) similar fighting style, some areas still instances such as missions and PvP arenas but maybe even a choice of open or instance explorable areas.completely new armor, new items and so forth. same team work style aswell, the way teams coordinate their builds in GW is awesome, in the other games I've tried i always finish up preaching how much better guildwars is compared to them in pretty much all forms.

as someone else mentioned, the concept of some races better for certain classes is a bit of a crapper.. i agree with this. in perfect world, to be the tank class you could only be the male version of this humanoid beast race.
you could argue that a small asura wouldn't be fit to wear heavy army and wield a sword but then this is a fantasy game. Its just as probable as someone summoning a fireball to launch at a foe. I'm planning on making my main character a charr melee class but it shouldn't be out the picture to use anything else for the same. Having to plan too much just to play the "Right way" is a dumb idea as guildwars is a 12+ game, i doubt anyone aged 14 or so is gonna be able to work out "Hmm okay i need to be this race, with points in this,..or i'll be incredibly weak vs anyone who did it right" and it limits the amount of roles you can play with one character. it also opens you up for discrimination if you made your character the "weaker" race for that particular class.

i'm 18 and i stuffed up twice in Silkroad when trying to level my characters attributes properly, and had to restart. that probably comes down to lack of attention but its not cool when to play a new game you have to spend hours reading stuff on the forums rather than just being able to discover it trial and error, and be able to correct it without anything drastic such as restarting.

PK areas are okay i guess, i was never a fan of them.. if i wanted PvP i'd go to a proper arena for it but it gives you something to do if your bored and uB3r 1337. it just seemed everyone who hung out waiting to kill lower levels for kicks were kind of arseholes. but thats the free to play community for ya.
Guildwars actually makes you buy the game before you play so that eliminates a few kinds of bad players and im sure a PK zone with the GW community would be fun rather than a bully zone.

well thats just some of my thoughts, you can criticize them but in the end i'm not building the game for everyone else, i'm just describing how I personally would like it.
Thanks for reading my jibber-jabber XD

Last edited by KillerDemon; Aug 15, 2009 at 11:30 PM // 23:30..
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Old Aug 16, 2009, 12:14 AM // 00:14   #1651
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Do not include anymore than the six core professions.

Do not have four primary quests from one campaign that you get at the same time.

When the game is boring and dried out, keep ursan's blessing because you know favoring a speed clear with six of the same profession is so much better at least with Ursan's Blessing you had the enjoyment of playing with an actually PUG with different professions (except the tards who only wanted r10 warriors).

Do not making leveling as slow as Prophecies.

Do not have any story splits like Factions and Nightfall.

Make one difficulty and do it right by making the game progressively harder, but not so hard that only 10% of the player population has completed the last mission.

Re-design the log in system and do not use e-mails or the PlayNC master account deal.

If a skill similar to Ursan's Blessing was included make sure that skill can only be unlocked after completing the entire storyline and every mission (not with bonus, just completion).

Remove the GWAMM titles.

Remove the tonics and silly things.

Why keep Miniatures? Even though I like them, they are unnecessary.

One last thing, make the armor exponentially higher instead of one material that makes it 1 mil at one point and then 2 mil and then 5 mil. Keep it so the armor goes 1k, 10k, and finally 100k per piece.

Last edited by Leather Square; Aug 16, 2009 at 12:18 AM // 00:18..
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Old Aug 16, 2009, 10:38 AM // 10:38   #1652
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Quote:
Originally Posted by KillerDemon View Post
as someone else mentioned, the concept of some races better for certain classes is a bit of a crapper.. i agree with this. in perfect world, to be the tank class you could only be the male version of this humanoid beast race.
you could argue that a small asura wouldn't be fit to wear heavy army and wield a sword but then this is a fantasy game. Its just as probable as someone summoning a fireball to launch at a foe. I'm planning on making my main character a charr melee class but it shouldn't be out the picture to use anything else for the same. Having to plan too much just to play the "Right way" is a dumb idea as guildwars is a 12+ game, i doubt anyone aged 14 or so is gonna be able to work out "Hmm okay i need to be this race, with points in this,..or i'll be incredibly weak vs anyone who did it right" and it limits the amount of roles you can play with one character. it also opens you up for discrimination if you made your character the "weaker" race for that particular class.
I agree with your idea that every race can do every class, indeed this is a firm point of my argumentation. All of this mess grew up when someone said that races should be only cosmeticals, and not functional, then I said that's senseless to implement 5 different races, i.e. 5 different ways to cast every spell and do every attack, nevertheless making all warriors exactly the same, all mages exactly the same, and so on... If anet would choose a stat system, I think that stronger races should have higher physical strenght, as it is logical to think, but weaker races could have some ways to temporary increase their power or some other buff, just to make an example. I think that anet has the resources to create a consistent and balanced system of gameplay, giving not away logic nor competition among players.

Last edited by TheManowar; Aug 16, 2009 at 07:44 PM // 19:44..
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Old Aug 16, 2009, 02:26 PM // 14:26   #1653
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Quote:
Originally Posted by TheManowar View Post
Creativity is a thing, call warrior a class that evidently is NOT a warrior, is another thing! Be it the "Golem master" or something similar, but clearly it isn't a warrior. This would be a "limitation" in the sense that if a person would like to see his little and cute asura struggling, sword and shield in hand, against a big scary foe, then it must have the possibility to do it; I mean that surely would be more logical for asuran to fight with golems (and in lore, is what actually happens), but we are talking about an RPG in the end. So said, I know well your was just an example, and absolutely I'm not only to the part of lore, in fact I'm saying that you can respect the lore AND have balance at the same time.
Quote:
Originally Posted by Martacus Grognoggin View Post
The nice thing about most of the races they have proposed is that using just the lore, there are easy ways to go about making sure an Asura can play a warrior and a Norn can play an mage AND HAVE BALANCE!!!
Hmmmmmmmmmmmmmmmmm...

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Old Aug 17, 2009, 12:17 PM // 12:17   #1654
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It's silly to say that it doesn't "make sense" that race Y would make as good of a warriors as race X. In the current game, it also makes no sense that the smallest possible female warrior model has a chance against the largest possible male warrior model, but they're statistically exactly equal and no one complains about it.

Any differences at all will lead to imbalance. Small differences mean that it's a little bit unbalanced, and large differences mean that it's very unbalanced. It's inevitable.
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Old Aug 17, 2009, 12:29 PM // 12:29   #1655
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Quote:
Originally Posted by Curseman View Post
It's silly to say that it doesn't "make sense" that race Y would make as good of a warriors as race X. In the current game, it also makes no sense that the smallest possible female warrior model has a chance against the largest possible male warrior model, but they're statistically exactly equal and no one complains about it.

Any differences at all will lead to imbalance. Small differences mean that it's a little bit unbalanced, and large differences mean that it's very unbalanced. It's inevitable.
Makes perfect sense, the M><F warrior thingy. Maybe he is physically stronger, but then she can be faster, more clever, more determined and such

But I agree, that race Y should have the same abilities as race X. I mean saying it makes no sense that an Asura should be as strong as a Norn is BS. I mean the very existence of Norn and Asura is BS by that logic. This is a fantasy world meaning the laws of physics comply to that world and therefore it can not be compared to reality.
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Old Aug 17, 2009, 04:27 PM // 16:27   #1656
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Originally Posted by Sword Hammer Axe View Post
Makes perfect sense, the M><F warrior thingy. Maybe he is physically stronger, but then she can be faster, more clever, more determined and such

But I agree, that race Y should have the same abilities as race X. I mean saying it makes no sense that an Asura should be as strong as a Norn is BS. I mean the very existence of Norn and Asura is BS by that logic. This is a fantasy world meaning the laws of physics comply to that world and therefore it can not be compared to reality.
It's not about this or that logic: the fact is, okay we are in a fantasy world, with strange creatures, and magic is a consolidated reality; okay, so said, it is right that a 1-meter tall and magical creature is good as warrior as a gigantic 3-meters tall humanoid that lives for war since he was born? About law of physics, what will you honestly say if I would said: "I think that asuran are stronger that norn. By the way, is a fantasy world, and law of physics comply to this world" (however I'm a student of physics, so don't try to fool me abouth this )

Last edited by TheManowar; Aug 17, 2009 at 04:30 PM // 16:30..
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Old Aug 17, 2009, 05:25 PM // 17:25   #1657
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If you'd like to continue this discussion, please pm each other. This thread is for suggestions. If you'd like to comment on someone's suggestion, that's fine, but having in depth discussions tends to clutter things up and good ideas may be lost in the thread.

Thank you.
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Old Aug 17, 2009, 07:27 PM // 19:27   #1658
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Minor Self-Adjusting Skills

What if skills could change slightly depending on how overused/underused they are in game? There would be certain limits of course not risk the game vanishes in a puff of logic (kudos to the one who can figure out where that expression came from).

* The Self-buff/nerf would be on a regular basis (maybe weekly?) and only make one change at a time.
* Only a few skills/profession would or could be affected at any given time.
* Anet can at anytime adjust a skill that somehow got TOO overpowered, no game patch needed.

Let's pick a skill in GW1, ust to show what I mean by example:

Skill: Lion's Comfort
Stats: {4-5} adrenaline, {1-2}s activation, {1-2}s recharge
Descr: All of your signets are disabled for {10-14} seconds. You are healed for (40-60)...(90-110) Health, and gain (0-1)...(2-3) strikes of adrenaline.

The exact stat limits would only be known by Anet, players would only see the actual stats. {..} indicates an increase would be a nerf, while (..) would be opposite.

Now if this skill was heavily overused in game, ONE of the variable stats would be slightly nerfed. Opposite if the skill was heavily underused.

Another example of a more controversial skill:
Skill: Shadow Form
Stats: {5-10) energy, {1-2}s activation, {40-50}s recharge.
Descr: For (4-6)...(16-20) seconds, (90-100)% of all hostile spells that target you fail and all attacks against you miss, but you deal {20-40}% less damage. When Shadow Form ends, lose all but (5-20)...(30-60) Health.

Please, remember it's a GW2 suggestion, so don't comment on Shadow Form in GW1 :-) I just picked it as a more controversial example as people either hate it or love it.
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Old Aug 18, 2009, 08:06 AM // 08:06   #1659
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I would like it if PvP matches were not so limited in their formats. Players should be able to host games like how you can host matches in an fps, choosing whatever player count and format you like, so you could have a 6v6 random arena style match, or GvG format with people who aren't in your guild or a 2 on 2 team arena style match.

Certain matches, like tournaments or ranked guild matches would, of course, still need to follow set conditions in a set format, which is all well and good, but why limit everything else?
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Old Aug 18, 2009, 09:29 PM // 21:29   #1660
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I'd like to see voice responses on npcs. (I know there is some in eotn)

5 character slots to start with (or one for each playable race)
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